![]() ![]() The ratio of chests to traps is a quantity related to convenience. Dark winds are not included because they are harmless, they just cause darkness. The total number of traps includes the sum of traps, gremlins, poison fountains and damage fountains. ![]() NES port: 1 Mark of Kings (lv.8), 2 Marks of Fire (lv.2-8)Īs a curiosity, the following table reports the naming differences:ĭungeon of Snake (i.e. The 16-bit ports are for Amiga and Atari ST all ports by Ponycanyon are identical to the NES port.Įarly ports: 2 Marks of Kings (lv.2-8), 1 Mark of Fire (lv.8) The following table reports the differences between the earlier ports and the two more advanced versions. The following table shows the minimum number of dungeons necessary to clear the game (without cheating):Īlso note that different releases of Ultima 3 have different "treasures" in the bottom level. Hidden by forest north-east from Britain. One of the two dungeons holding the Mark of Force, this one has less traps and more gold chests than the Dungeon of Fire. Hidden by Great Forest west from the Montors. It is also the dungeon with the greatest number of gold chests. ![]() This is one of the few mandatory dungeons in the game (unless you cheat), because it is the only one holding the Time Lord. In said latter ports, it holds the Silver Pick, necessary to obtain the Mystic Weapon. Optional in early and 16-bit ports, mandatory in the Ponycanyon (NES) ports. Once all characters have both Marks of Kings and Fire, they can raise their health to 2550 HP and walk on lava to learn the final clue to find the magic town of Dawn.īuy the strongest bows and look for the Exotic/Mystic weapon and armor before you continue dungeon exploration. This dungeon holds both Marks of Kings and Fire in every version of the game, thus allowing for a unified walkthrough. The previous dungeon of Snake also held either the Mark of Kings or the Mark of Fire, depending on the game version. This is one of the few mandatory dungeons in the game, because it is the only one holding the Mark of Snake.Īn easy dungeon, where the entrance ladder can lead straight to the 8th level, where two Marks are found. In plain view, island North-East of the MontorsĮven before starting proper dungeon exploration, repeatedly loot the 18 chests on the first floor of this dungeon. For example, if your only character with healing Cleric Spells is a Ranger (unlikely choice anyway), it will become necessary to maximize his Wisdom and Intelligence.ĭungeon analysis Suggested order Dungeon Of course, depending on your team you might need to change priorities. If you maximize less than two attributes per character, you'll be too weak if you maximize more than two attributes of your characters, you'll have no use for the Gold found in the dungeons. Note that such most important attributes does not always include the defining attribute (in green) of a character. Drash ☥ The Mines of Mt. Drash II ☥ Mondain's Gate to Hell ☥ The Unholy Holeĭardin's Pit ☥ Dungeon of Doom ☥ Dungeon of Fire ☥ Dungeon of the Snake ☥ Dungeon of Time ☥ Mines of MoriniaĪmbrosia ☥ Ambrosian Shrines ☥ Isle of Fire ☥ Mt.Before adventuring in any dungeon, make sure you did maximize two attributes of each of your characters. The Pillars of Protection ☥ The Tower of Knowledgeĭeath's Awakening ☥ The Dungeon of Doubt ☥ The Dungeon of Montor ☥ The Dungeon of Perinia Lands of Lord British (or "Sosaria" in Ultima III)īritain ☥ Dawn ☥ Death Gulch ☥ Devil Guard ☥ Grey ☥ MontorĬastle of Lord British ☥ Castle of the Lost King Fujisankei Communications International: 1988. ↑ Yamashita, Yukio et al. "Blazing Fire Cave".I found the seventh level impossible to pass, but 'tis said that gold and the marks of Force and Fire will reward thee. Take heed when on the sixth level, for traps surround the gold. Beware the Gremlin City on the fifth level, or starvation will waste thy party. Gold is an easy find on the first four levels, but to reach the lower depths, one must face many dangers. Regretfully, through, it is also deserving of its reputation as one of the most deadly in the realm. ![]() This dungeon is known well for the magical properties of the volcanic ash found near its entrance. To get to the brands that would grant these mystic protections, however, a questing explorer would have to brave several floors riddled with confusing teleporters and deadly traps as well as facing a large settlement of voracious gremlins. True to its name, the hellish labyrinth would grant those brave enough to brave its depths with the Mark of Fire, as well as the similarly potent Mark of Force. Situated amidst a volcanic outpouring of magma to the southeast of Britain, the area around the Dungeon of Fire may have been used by mages as an early source of sulfurous ash. ![]()
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